![]() ![]() Happens even when Fast Memory is disabled.The stacktrace obtained from the instances when the game/ppsspp crashed was also rather useless and only pointed to the disassembly. ![]() Here's what I managed to get until then:. One of two things will happen you'll either hear the confirmation sound but the game will refuse to proceed onwards (spamming the X button will just produce the ding sound repeatedly but nothing else will happen), or the game (and PPSSPP) will just crash.Ī proper debug logfile of the issue could not be obtained the game/ppsspp would hang with a black screen when attempting to load a save file in order to reproduce the issue when Debug Logging to a file is active, which is probably another issue in itself. Playthrough the short challenge, and when the Results (Success) screen comes up, try pressing the X button.Į. Head to Pangya Tour Mode, then License, followed by Blue Lagoon and finally Chip-in.ĭ. Start the game using any build from 0.9.6-724-gecdffab onwards with default settings.Ĭ. First responsible commit found via bisecting is ecdffab by unaffected commit is 0.9.6-723-g4cec228 4cec228 by for issue reproduction:-Ī. Now I can play williams pinball and wwe all stars on my bartop yay! Only issue is I still couldn’t play angry birds because now while I could pull the pulley, it wasn’t true analog functionality where you can pull back just a little.Issue is as stated in the title. And, BTW, for what it’s worth similar to what we recently found for Reicast, with the proper settings lr-ppsspp installed from source works very well (for the same games that work very well with stand-alone, which is not most psp games, of ok so I figured this out on my own eventually so posting in case anyone else has this issue in the future putting lr-ppsspp on a bartop where you only have one joystick to work with.ġ-go to retroarch GUI menu from the psp game you want to change controls forģ-keep type of control as retropad not retropad with analogĤ-if like me your joystick is loaded automatically as the psp digital game pad but for the game you need it recognized as analog, scroll down to where the entries begin with “auto” and where it is referencing the dpad up down left rightĥ-change those auto entries by clicking on them until they refer to analog up (y-), analog down (y+), analog right (x+), analog left (x-).Ħ-then select the option for saving the game control configħ-back out, go to the overrides menu and select “save game override” Can someone help me figure out what I need to change in the remapping GUI to do this? I need to use the Lr-ppsspp emulator because the standalone backs out to a general PSP user interface when you exit a game and I don’t want that clutter on my bartop. For those games I want my joystick recognized as the analog stick for the PSP rather than the dpad. Some psp games work fine so I don’t want to mess with overall config files, just remap using the RetroArch GUI remapping and save the game config for these couple of games. On my bartop (raspberry pi 3b+, retropie 4.4 also) I only have one joystick (Xin mo) to work with. On my retropie setup where I have a knock off usb PlayStation controller connected it properly recognizes the dpad as the psp dpad and the left analog stick as the psp stick. (Specifically I am trying to move my character in WWE All Stars and pull the pinball plunger in Williams Pinball classic). A few PSP games require analog input from the PSP stick. Hi, so I searched the forum tags for psp and lr-ppspp and reviewed the retropie docs page for psp and retroarch configuration but am still stuck. ![]()
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